Looking Back: ATI's Catalyst Drivers Exposed
by Ryan Smith on December 11, 2005 3:22 PM EST- Posted in
- GPUs
Halo
Halo represents both a curse and a blessing among possible titles to benchmark. As one of the first FPSs to make good use of SM 2.0 and a very popular title on both the PC and Xbox, it's an important title to use to see what ATI could do with the newest feature of the 9700 Pro; but at the same time, it was still a console port that was in many ways mediocre. While we would have liked to test Gearbox's "Custom Edition" that implements properly optimized shaders, the lack of single player support in that version has limited us to the less optimized original version of the game. The lack of AA support has also limited us to only benchmarking Halo without any advanced features turned on.
As all the other pre-3.09 shots are indistinguishable from our 3.09 shot, and all post-4.02 shots are just like our 4.02 shot, there appears to be no other IQ change other than the flashlight fix. Overall, Halo stands apart as a game that received a constant (if small) improvement in performance, and the second game to receive an IQ-related fix.
Halo represents both a curse and a blessing among possible titles to benchmark. As one of the first FPSs to make good use of SM 2.0 and a very popular title on both the PC and Xbox, it's an important title to use to see what ATI could do with the newest feature of the 9700 Pro; but at the same time, it was still a console port that was in many ways mediocre. While we would have liked to test Gearbox's "Custom Edition" that implements properly optimized shaders, the lack of single player support in that version has limited us to the less optimized original version of the game. The lack of AA support has also limited us to only benchmarking Halo without any advanced features turned on.
Catalyst 4.02 versus 3.09 (mouse over to see 3.09)
As all the other pre-3.09 shots are indistinguishable from our 3.09 shot, and all post-4.02 shots are just like our 4.02 shot, there appears to be no other IQ change other than the flashlight fix. Overall, Halo stands apart as a game that received a constant (if small) improvement in performance, and the second game to receive an IQ-related fix.
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n7 - Sunday, December 11, 2005 - link
Yeah the mouseover is borked.Interesting review.
JayHu - Sunday, December 11, 2005 - link
In the article you refer to driver revisions 3.4 and 3.6, but the labelling on your axis reads 3.04, 3.06. Took me a couple glances to figure out what you meant.Ryan Smith - Sunday, December 11, 2005 - link
Fixed, we had to improvise on the graphing engine(which has to sort by something) so the 0's were thrown in without thinking to change the article. Thanks.microAmp - Sunday, December 11, 2005 - link
Mouseover ain't workin' with IE & FF.:(
Howard - Sunday, December 11, 2005 - link
Doesn't work with Opera, either.BigLan - Sunday, December 11, 2005 - link
Broken here as well w/ IERyan Smith - Sunday, December 11, 2005 - link
It should be working now guys, our managing editor was puting it up earlier and it somehow went live a bit early.reactor - Sunday, December 11, 2005 - link
same thing going on here, picture disappears when i try to mouseover. interesting article though, good stuff :)